Biomorph looks to follow in the footsteps of now-iconic Hollow Knight – which etched itself into history as one of the best indie games of all time – while also channelling elements of Nintendo’s classic series, Kirby. We caught up with founder and technology developer at Lucid Dreams Studio, Francis Lapierre, to discuss how the team plans to shake up the classic genre.
As someone who loves all things dark and spooky, I was immediately drawn to Lucid Dreams’ Metroidvania game Biomorph. Featuring an awesome-looking, bat-like protagonist with huge ears and a passion for beating up bad guys, the game’s animated style and fast-paced action are an absolute treat for noughties emo kids like me.
While plot details are currently scarce, the core of Biomorph’s gameplay is the ability to scan enemies and transform into them, using their own attacks and tactics against them.
Not only is this a lot of fun, it makes the combat more varied and, depending on what enemies are around, a lot harder – after all, as Lapierre reminds us, “Biomorph is a Souls-like” – but just how did this mashup come to be?
Biomorph is the brainchild of a team of 12 developers, each of whom wanted to emulate the “personality” that Hollow Knight has in their own Metroidvania adventure.
It all began with the game’s protagonist, who initially started out as a robot. “The first version of the character was a robot, but we did playtests and people didn’t love it,” Lapierre explains, “so we redesigned him with the huge ears and then people loved it. Playing humans is what you do in your normal life – we wanted to move away from that.”
From there, the team moved onto the character’s biomorphing mechanics, looking at how they could integrate a Kirby-style ‘eat people
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