I watched Beast last week and, ever since, I haven't been able to get over the idea that it would have made for a perfect licensed game in the tie-in crazy late ’00s.
In the creature feature, Idris Elba plays Dr. Nate Samuels, a widower who, as the movie begins, is traveling to South Africa with his two daughters, Meredith and Norah. Once they get there, they meet with Sharlto Copley's biologist Martin Battles who takes them to visit the village where Nate's wife was raised.
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But, when they're out with Martin exploring the Mopani Reserve, they stop to visit a small, remote village and discover that everyone has either been killed or fled from whatever was doing the killing. Their bodies bear deep gouges that suggest they were killed by a lion. But, Martin knows that lions don't typically behave in this way — killing more prey than they can eat, and not eating any of the prey they kill — so he's immediately puzzled and disturbed by the attack. Then the big cat shows up and Nate, Meredith, and Norah have to flee. The lion attacks their vehicle as they escape and Nate drives off road, getting stuck. Martin, meanwhile, isn’t so lucky, and contacts them via walkie talkie to tell them that he’s been mauled and is bleeding out nearby.
This setup gives the film clear and easily understandable goals early on. Nate wants to get to Martin and save him. Simple, clear. But, there is an abnormally vicious and strong lion prowling outside his vehicle which will mercilessly attack if given an opening. Again: simple, clear. This kind of goal would translate easily to a video game. Get To Location, Rescue Person, Fight Enemy, Defend Position, and Manage Ammo are classic
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