When you — a bear named Hank — stumble upon an abandoned shack in the woods, you do what any eager, well-meaning bear would do: You start a rustic resort for corporate getaways under a company named Pawn Voyage. The woods have long been abandoned by humans, the old buildings left to fall into disrepair. Pawn Voyage doesn’t seem to care who takes over the work. There’s money to be made from humans — why shouldn’t a bear benefit?
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Bear and Breakfast is developer Gummy Cat’s debut project, an adventure game that pulls management inspiration from the likes of Theme Hospital and RollerCoaster Tycoon and life-sim elements from Stardew Valley and Animal Crossing: New Horizons. When Hank and friends capitalize on their sylvan discovery, humans slowly start to return to the woods. They bring a hunger for adventure, food (Hank needs to learn how to cook), and tons of garbage to toss on the ground.
Are humans concerned that their bed and breakfast is run by a bear? Yes, if he’s not wearing a hat and shorts. (Otherwise, they’re cool.) Despite any misgivings, they stay, for better or for worse, as Hank and his fellow animal pals expand into multiple resort areas across a few different biomes. Each new area adds some new complexity to the mix; your first cabin only needs beds, but later ones require bathrooms, entertainment, and heating. (Humans, am I right?) Hank manages each of these
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