Battlefield 2042 is still not the game it was supposed to become as per plans of EA and DICE, but the developers haven't yet given up on the game. Among the issues related to the overall gameplay design, the maps are not player-favorites. DICE concentrated on making bigger maps with more significant numbers of players.
However, the plans were counter-intuitive, and it seems significant changes are coming. Among the several planned changes, the most interesting takeaway is the plans to reduce map size.
At this point, the game has very few things working for it. While it has improved a bit since its post-launch state, things haven't improved much. The game was launched as a hot mess, and there were so many issues that DICE has not been able to fix all the problems.
Maps will be the first area of focus in preparation for season one. In an official post on their website, DICE pinpointed and discussed some of the problems with the existing maps in Battlefield 2042.
DICE has noted some of the significant issues with maps in the game. The first big problem is with the transverse, as critics often call the game a 'walking simulator.'
The larger maps and their lack of cover means that players are susceptible to long-range weapons. Traveling from one objective to another becomes a nightmare for players on specific maps.
The lack of cover results in a sub-optimal line of sight experience. Players keep taking damage more often than not, and that often results in the completion of particular objectives being near-impossible.
The Breakthrough mode has been pinpointed as it is known for chaotic gunfights. Discussions are also occurring over the intended intensity of gunfights. Deliberations are ongoing to see if the reduction of players
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