It's safe to say the highly anticipated Battlefield 2042 hasn't got off to the best of starts. Released in November of last year, DICE and Electronic Arts' latest installment in the popular Battlefield franchise was meant to be an ambitious massive-scale shooter with a purely multiplayer focus, unlike the previous Battlefield games. The game is set in the near-future with an array of futuristic weaponry, vehicles, and gadgets aimed to give players the most creative approach to combat the series had seen. Unfortunately, thanks to technical issues and a lack of content at launch, Battlefield 2042 had a very lackluster response from fans and a mixed reception with critics.
Despite some controversies surrounding Battlefield 2042's launch, including a rapidly growing petition to get EA to refund dissatisfied Battlefield players, the game does have some good elements. In a departure from the previous installment's setting, the futuristic focus of Battlefield 2042 offered plenty of opportunities for DICE to push the boat out in terms of design. New environmental aspects and a focus on player-led mechanics were risky, but they can make Battlefield 2042 a fun and experimental game. The new Specialist system may appear restrictive at first, but it offers some interesting gameplay opportunities once players get to grips with it. Specialists like assault expert Webster Mackay serve as a great example of the game's flexible approach to combat, despite its other faults.
It Might Be Time for DICE to Take a Step Back From the Battlefield Franchise
Battlefield 2042 has many elements that signal a departure from the series' previous formula, like the choice to not include a single-player campaign mode at all. Instead, the game's story and
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