There wasn’t exactly a buffet of games for Nintendo’s Super Scope. It was only supported from ‘92 until ‘94, receiving 14 titles if you’re being generous and 12 titles if you’re being slightly less generous. Of them, a lot are missable. The one that usually comes to mind for anyone not intimately familiar with the shoulder rod is Yoshi’s Safari, but those in the know are aware of Battle Clash and its sequel Metal Combat: Falcon’s Revenge.
Both games were developed by Intelligent Systems exclusively for Nintendo’s grey wrapping-paper tube. Mario may have got all the attention for his unhinged rampage, but it was the mechs that showed what the space bazooka could do.
If you’re unfamiliar with the Super Scope, it was essentially Nintendo’s successor to the NES light gun, the Zapper. However, they completely overcompensated by turning it into a bazooka. Hilariously, during his crusade against violent games, former Senator and permanent gravy-stain on U.S. legislative history John Lieberman, described it as looking “like an assault weapon.” That is one radical assault.
The Super Scope gets made fun of regularly, but reports of its inaccuracy are unfounded. With its eponymous scope, it’s one of the most accurate and easy-to-use light guns I’ve experienced. The only downside is that it absolutely devours the six AA batteries required to power it, and if you make the mistake of leaving it on, you can absolutely kiss them goodbye.
Battle Clash is set in some possible post-apocalyptic future where I guess some competition has been going on that decides the ruler of Earth. Or something. Not much is given in the game beyond the fact that you and your pilot are trying to kill Thanatos because he’s a bad guy. In order to get there,
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