Elden Ring officially launched today to rave reviews. It is currently one of the highest-rated games of all time, and it’ll be extremely difficult for most other games to reach such a lofty score. Despite Elden Ring’s several perfect scores, it looks like users are facing technical issues on all platforms.
A recent report suggested that the Elden Ring does not run at 60 FPS on PS5 and Xbox Series X in its frame rate mode. The performance is highly unstable, with the quality mode also missing a 30 FPS cap. While there are ways to bypass these issues, it looks like Elden Ring needs further optimization. The game's PC version is also not without faults, as many users reported severe stuttering, and it currently has a mixed rating on Steam. Now, Bandai Namco has shared an update on these performance issues.
Elden Ring is Steam Deck Verified
The post begins by stating that the development team is aware of the performance issues plaguing the release of Elden Ring. It then lists out some problems, with a vague timeline of when fans can expect a fix. In addition to the frame rate issues, it seems like Elden Ring suffers from the mouse being too sensitive on PC and problems related to saving data on PS5. The anti-cheat software for the Steam version also supposedly does not launch under certain conditions. The post ends by confirming that FromSoftware is working on fixing other bugs and improving performance.
The full list of issues detailed in the Elden Ring post is as follows:
From Software had released patch 1.02 for Elden Ring that aimed at fixing frame rate drops under certain conditions, among other issues, but it looks like the game will need more updates.
Elden Ring’s performance is a sharp contrast to Bluepoint’s remake of
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