Babylon’s Fall’s directors have confirmed development is continuing on updates for the game, despite significantly low player numbers on PC since launch.
The Square Enix and PlatinumGames online game has had a disastrous launch on the platform, with the PC player count briefly dropping to just one user earlier this month.
At the time of publishing, the game is placed number 3051 on Steam‘s live list of most-played games, according to Steam Charts.
On average, less than 40 players have played Babylon’s Fall over the last month, according to the site.
That’s less than near-20-year-old games such as Star Wars Battlefront (2004) (56.1 average) and Call of Duty (2003) (44.9) have been played during the same period. Even the demo for Square Enix’s other live service game Outriders (50.2) has attracted more users than Babylon’s Fall.
In a new interview with publisher Square Enix published on Wednesday, Kenji Saito and Takahisa Sugiyama admitted things hadn’t gone exactly to plan with the live service title, but said Platinum was committed to raising the quality level via updates for the PlayStation and PC title.
Square Enix previously gathered feedback from fans on how it could improve Babylon’s Fall, starting with the game’s “oil painting style” graphics, via a survey launched shortly after its release in March. Addressing visual issues and some recent updates, Sugiyama said the studio hadn’t tested the graphics enough prior to release.
“The team had not managed to do enough testing on the graphics, especially the visibility aspect and how that could create stress for players repeatedly playing an action game over a long period,” he said.
Saito added: “There was previously an issue with the visibility of the graphics causing stress
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