Ubisoft's upcoming open world game based on the film franchise, Avatar: Frontiers of Pandora, will almost surely have very little in common with Nintendo's Super Mario Odyssey, but James Cameron's setting can provide a means for similarly varied gameplay. Mario's constant companion in Odyssey, Cappy, can be thrown onto various creatures so that the player can control them. The Na'vi from Avatar share a similar biological ability called the neural queue, which could be used in Frontiers of Pandora to give players a wide variety of traversal and combat techniques.
The queue is not anatomically unique to the Na'vi, but is a widespread phenomenon among Pandora's wildlife. On the Na'vi, the queue — or tswin, as they call it — appears similar to braided strands of hair, and allows for neural links with compatible creatures. Frontiers of Pandora's brand new story presents an opportunity for a unique perspective on the Avatar universe, and letting players use the Na'vi's novel abilities can help separate it it from Ubisoft's other open world titles in terms of gameplay.
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Cappy is essentially the main gimmick of Super Mario Odyssey. Where Sunshine has F.L.U.D.D.and the two Galaxy games have wacky gravitational physics, Cappy lets players take control over many different things in each Kingdom. From Goombas to Chain Chomps and even a T-Rex, Cappy's capture ability provides an incredible variety in combat, platforming, puzzle solving, and locomotion. So far there's only been one trailer for Frontiers of Pandora, but it seems to have a strong focus on the moon's wildlife, and not taking advantage of the Na'vi's neural queue would be a missed opportunity.
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