Ubisoft has never been one to shy away from reinventing the Assassin’s Creed series, whether they’re killing off their protagonist , taking a brief detour into competitive multiplayer, or transforming their most recent games into stat-driven RPGs. And the upcoming expansion for Assassin’s Creed Valhalla, Dawn of Ragnarök, looks to be no exception. Taking on the role of the iconic Norse God Odin on a quest to rescue his son, you’ll find yourself with a plethora of over-the-top, game-changing supernatural powers that are unlike anything we’ve seen in the beloved saga of cloaks and daggers.
Among the abilities available to Odin are the Power of Jotunheim, which turns you into a frost giant and lets you teleport while dodging, rolling, or firing arrows where you want to reappear. It also lets you blend in with frost giants if you’d rather avoid conflict. Similarly, the Power of Muspelheim turns you into a fiery demon, making you immune to lava, fire, and explosions while also letting you trick fellow lava lads into thinking you’re one of their own.
But that’s just where your godly abilities begin! With the Power of the Raven, you can turn into a bird at-will, take to the skies, then return to your human form whenever suits you. Hysterically, this can be used to fly over an enemy as a bird then hit the oh-so-sweet “assassinate” button to instantly plummet to the ground, become human again, and kill whatever you were targeting. There’s also the Power of Rebirth, which automatically raises any enemy you kill from the dead and makes them fight by your side for as long as the ability is active. While in use, you can amass a sizable army and completely overwhelm your enemy like a badass necromancer.
Presumably because these powers
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