After the release of Assassin’s Creed Syndicate, in 2015, as we turned our gaze towards the future, we thought about the direction we wanted AI development to take for our next game. While the AI framework on Assassin’s Creed had served us very well, our games had dramatically changed.
Our worlds were a lot more dynamic than they used to be, we now had vehicles, a Meta AI system to simulate AI behavior for many agents over large distances. We were working on a new quest system and the fight
. Read more on gamedeveloper.com