The myriad games of the Assassin's Creed franchise span different eras of history, and these tabletop RPGs also allow players to act as roof-hopping assassins who kill their targets with wrist-mounted blades, in addition to providing the historical fantasy and political intrigue of Assassin's Creed. These games blur the lines between cyberpunk science fiction, conspiracy thriller, historical fantasy, and pulp adventure, and tabletop gamers interested in running RPG campaigns inspired by the Assassin's Creed setting will relish these systems. These games immerse players in fantastical versions of real-world history and give them mechanics for creating stealthy, stab-happy anti-heroes.
The first Assassin's Creed video game, released on consoles in 2007, was a historical fantasy loosely cradled within the framework of a cyberpunk story; an everyman bartender named Desmond Miles, descended from a long lineage of assassins, is kidnapped by a powerful mega-corporation called Abstergo and forced into the Animus, a machine that can scan a person's genes and digitally recreate the memories of their ancestors. Desmond is forced to live through the 12th century life of one Altaïr Ibn-La'Ahad, a disgraced member of a secretive brotherhood of Assassins (loosely modeled after the historic Asāsiyyūn religious sect) who must redeem himself by assassinating nine powerful figures in the Crusader Kingdoms of the Holy Land; over time, both Altaïr and Desmond learn more about the bitter rivalry between the Assassin's Brotherhood and the military order of the Knights Templar, presented in-game as facades for far more ancient conspiracies...
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Not counting licensed spin-offs,
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