We review Assassin's Creed: Brotherhood of Venice, published by Triton Noir. Based on the best-selling video game franchise, this cooperative game puts players in the shoes of assassins embarking on a campaign to stop the templars.
Besides a frustrating twenty keyboard turning minutes with Assassin’s Creed Brotherhood, I hadn’t played the video game series so while I was intrigued by the lavish production of Assassin’s Creed: Brotherhood of Venice, I wasn’t attached to the intellectual property. I remember the campaign and ended up not backing it only because I felt like I’m more of a kick-in-the-door type gamer than a stealthy rogue.
But then on BGQ’s Discord, Brian declared, “There’s more stealth action in Clash of Cultures than Assassin’s Creed!” and I thought maybe this was the stealth game for me. I mean Clash of Cultures doesn’t sound stealthy.
So is the stealthy gameplay silky smooth like Adam Sandler in You Don’t Mess with the Zohan or is it like an over-the-top 80’s action film where the bodies pile up?
Assassin’s Creed Brotherhood of Venice has an excellent tutorial system that leads you through a series of memories that slowly introduces you to how to play without having to read the whole rulebook upfront. But here’s a basic overview of how the game plays so you don’t have to make that leap of faith that the game will work for you based on the IP alone.
At the start of each turn, you draw an event card that gives an effect for the turn. Then each turn your assassin will use one of three action cubes (or four if you saved one from earlier) to move to another map square, attack, or work towards an objective.
Movement is streamlined where it’s a single action to move to a roof, climb a tower, or sneak along the
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