Aspyr has released a fix for a game-breaking bug in the Switch version of Star Wars Knights of the Old Republic II: The Sith Lords.
The game, which was released for Nintendo’s console last month, included a crash which occurred after the Basilisk Crash cutscene when landing on Onderon, blocking further progression.
While Aspyr previously offered a workaround for the bug, it said it has now been fixed in an update that “addresses our top player-reported issues”.
These also include an issue where the game would crash on certain mid/late game saves (Dantooine and Korriban), and an issue where players could become stuck in a loading screen loop when Sith Troopers board the Ebon Hawk on Peragus.
Aspyr is currently working on a Knights of the Old Republic remake for PS5 and PC. Rather than a simple remaster, it has said the game is being “rebuilt from the ground up” with modern visuals and technology.
The company is also behind the recent re-releases of Star Wars: Jedi Knight II, Republic Commando and Episode 1 Racer. It’s even ported KOTOR to iOS in the past, along with another BioWare title, Jade Empire.
Aspyr is a subsidiary of World War Z and Witcher 3 port studio Saber Interactive, which is also working on the upcoming KOTOR remake.
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