When Chocobo GP was first revealed, it seemed as though there might finally be some alternative options to the likes of Mario Kart 8 Deluxe and Diddy Kong Racing’s hold on the genre. Unfortunately, Square Enix doesn’t seem to have created something that matches up to the polished experiences of the Nintendo and Rare kart racers of the past. While competition would help the genre evolve, it doesn’t feel like any developers have made a great kart racer in years.
Chocobo GP has been suffering from middling review scores and controversy over its heavy use of microtransactions. Like many free-to-play games, Chocobo GP utilizes a season pass system that gives players unlockables. However, the game costs $50 USD and more to buy season passes. The new Crash Team Racing also fell victim to similar over-monetization issues with cosmetics and characters. When placed beside Diddy Kong Racing and Mario Kart 8's Booster Pass, these games provide less than a complete experience and don’t reach the same heights of challenge and creativity.
Related: What Mario Kart 9 Should Take From Chocobo GP
The reason Square Enix failed was partially that the design goal never seemed to create a complete racing experience. Although Chocobo GP has arcade-style racing, the lack of exciting courses and tight controls have hindered the gameplay experience. There have been recent attempts besides Chocobo GP to make mascot-centered kart racers like Mario Kart and Diddy Kong Racing, but they’ve all suffered from less precise controls and uncomfortable track designs.
Chocobo GP isn’t the only game that’s tried to compete with Mario Kart, Nickelodeon Kart Racers 2: Grand Prix, and Team Sonic Racing were also recently released. Still, both graphically and
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