Apex Legends Mobile Season 2 has been going well, in large part due to the battle royale game's latest playable legend, Rhapsody. Like Fade, Rhapsody is described as a «mobile-first» legend, which means she's exclusive to the mobile spin-off of Apex Legends--at least for now. As a full-time DJ and part-time hacker, Rhapsody is an incredibly fun support legend, possessing powerful sound-based abilities that disrupt opponents and enhance her allies.
At the start of Season 2, many players--myself included--believed Rhapsody was put into Apex Legends Mobile as early as she was for her ultimate ability, Rowdy's Rave, which erects a flashing wall of light that blocks an opponent's sight and scans. It seemed like Rhapsody was a preemptive measure to keep Apex Legends' scan meta from popping up in Apex Legends Mobile. And although that meta did play a part in Rhapsody's design, that isn't the entire basis behind her design.
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For context, the scan meta has been a hot topic in the Apex Legends community for years. Several characters have abilities that allow them to scan enemies and reveal their position through solid objects--it's essentially built-in wallhacking, and there's no means of countering it. As you might surmise, being able to see your enemy through a wall unopposed is an incredibly useful skill in a first-person shooter, encouraging squads to have at least one legend who can scan--like Bloodhound or Seer--in order to have a better chance at winning.
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