Although the simple style and cute animations might make Anvil Saga look like a kid's game, the tactics are anything but easy to master. Unless players know what they are doing very early on, they'll end up being a step behind all of the important choices and moments.
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Being behind makes it nearly impossible to make up the ground. Important NPCs will continue to ask for items that the player can't make. Romance options can't be selected. Arthur's side can lose the war. With just a few pieces of advice, beginners can be ahead of the curve in Anvil Saga from start to finish.
There can be no judgment for how players decide to make their initial choices. Romancing Olivia and helping the French or English are all up to personal discretion. But each of these choices has a probability of failure. Don't tolerate starting the game on a losing note.
These results have ramifications far down the road. Though players can't save the game in between these choices, restarting the game at this point is highly recommended. Start over until the preferred choices succeed,r regardless of the odds.
Hand-in-hand with the initial choices are the three factions in the war. The French, English, and Bandits all have generally good and bad folks on their side. Ultimately, players will get to select the faction they favor the most. Make this choice early.
Trying to balance the three sides is nearly impossible. Helping one side might yield five points and take ten or twenty points away from the other factions. Don't make every happy. Pick a side and stick with that conviction.
The initial selection of assistants seems to make it sound like role-playing and personality are core components of the
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