Richard Franke was Lead Designer/Game Director on Ancient Dangers: A Bat's Tale for Media Molecule. He can also be found parading around in drag as alter ego 'Kitty Powers'.
Catherine Woolley was a Designer on Ancient Dangers: A Bat's Tale and DreamsShaping Reshaped for Media Molecule.
Richard: Like LittleBigPlanet before it, Dreams is a broad and unusual thing -- it not only offers players things to play and experience, but the chance to make and share their own creations. As such, our approach to our dungeon crawling adventure Ancient Dangers: A Bat's Tale had to be multi-dimensional; the release needed to offer something that felt great to play, but that also catered to the potential creators out there!
The evolution of Dreams' create kits
Richard: Ancient Dangers: A Bat's Tale was always intended to be part of our series of kits. Available in the Dreamiverse -- basically, our searchable in-game database of everything ever made by anyone in Dreams -- these are Media Molecule-made themed collections of assets, music, gameplay gadgets and other bits that anyone can easily put together to make their own games. Our kits began with Ancient Times, Dreamiverse Dash and Welcome Home during the beta, and continued with Welcome Garden and Ancient Temple upon official release. These kits evolved over time, as we became accustomed to what was useful to Dreams' "create” audience. Previously, the kit always came first, followed by development of the playable example levels. But with Ancient Dangers, there was a switch about a third of the way into development where we decided to focus on the playable content as a priority. I think this was because doing it the other way around had previously led to playable content that felt somewhat
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