It’s been a longer wait than we’d hoped, but the first major software update for the Analogue Pocket is finally here. It’s still a beta version so not everything is fully fleshed out, but you’ll at least be able to get a taste of the company’s vision for its fledgling OS. The beta does include a taste of the “reference” Library, much-improved game saves and, most excitingly, a glimpse at how third-party developers can use the Pocket to emulate consoles beyond the ones it already does.
Analogue OS 1.1
“Memories,” as Analogue calls save-states, still aren’t complete, but you can at least save a respectable 128 different game states which is a vast improvement on the minimal offering at launch (one slot for just one game total). You can create saves for any game, be that physical cartridge, or any “.pocket” GB Studio files you have (like Deadeus). The method for making a save is the same as before (Up+Analogue button) and you can recall a list of saves during play with Down+Analogue button. If you prefer to start from the last save point immediately, you can activate that in options also (rather than choosing from a list).
What you can’t do is keep updating the last save as you go along (think “save slots” in most emulators). Every new save will be a separate file and you’ll manage them individually. They show up in a long list which details the platform for the game you were playing (Game Boy, Game Gear etc.) the game’s title and date/time of the save.
Right now you can pull up Memories from the main menu (before loading a game), but choosing a save that corresponds to the cartridge in the slot doesn’t take you directly there (it’s grayed out), you have to load the game first. Analogue says that saves/Memories will soon have a
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