GameCentral speaks with developers Innersloth and Schell Games about turning Among Us into a virtual reality game.
Few games have achieved success quite like Among Us. Originally released in 2018 to a muted response, the social deduction title was transformed into a household name by Twitch and YouTube personalities two years later, at the height of the pandemic. The unexpected rise derailed developer Innersloth’s plans for a sequel, and they’ve since dedicated their efforts to updating and expanding the original so that it’s available on every platform under the sun.
Among Us VR is the last logical step to multi-platform domination, although it’s one that promises to be more creative than your standard port. A collaboration between Innersloth and Schell Games, the studio behind VR titles like I Expect You To Die and Until You Fall, Among Us VR is designed as its own separate experience which isn’t compatible with other versions.
‘[We had] a lot of discussion about doing cross-play with the original Among Us but what we realised was, necessarily, the VR play does have to be a little different,’ says Jesse Schell, co-founder of Schell Games.
‘We realised that to be able to balance between the two games, it was unlikely that we were going to be able to make that feel right. We realised we would have to water down the VR version if we were going to completely connect it and it wasn’t feeling like the right thing to do. It felt like, no, we should let it be its own game and that way it can have its own game balance and not be restricted by trying to map exactly to the original game.’
A big reason behind this, according to the developer, is the communication systems in Among Us VR. Unlike the original, which offered text chat
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