AMD's top RDNA 3 GPU is no longer thought to be a multi-chip GPU, at least not from a graphics compute perspective. The expectation had been that AMD's top GPU of the next generation, its Navi 31 silicon, would be the first to bring the chiplet design of its latest Ryzen CPUs to its graphics cards.
The new rumour that it's not is, honestly, a bit of a relief.
As AMD's next-gen GPUs get closer to their expected October launch date, and start to ship out to its partners, we'll get ever closer to the leak hype event horizon. That place where fact and fiction start to merge and it all just becomes a frenzy of fake numbers sprinkled with a little light truth.
But that doesn't mean things are in any way settled right now. The Twitter x YouTube leak machinery is always grinding away, and AMD's flagship Navi 31 GPU has been given so many theoretical and fanciful specifications that it's hard to keep track of where the general consensus lies right now.
Where once it was a 92 TFLOP beast with some 15,360 shaders, arrayed across a pair of graphics compute dies (GCDs), those specs have already been toned down to 72 TFLOPs and 12,288 shaders. Now we're hearing rumours that all the noise about a dual graphics chiplet design were erroneous, and the reality of the multi-chip design is more about the floating cache than extra compute chips.
The latest video from Red Gaming Tech, seemingly corroborated across the Twitter leakers, is suggesting that the entire 12,288 shader count is going to be housed on a single 5nm GCD, with a total of six 6nm multi-cache dies (MCDs) arrayed around it, or possible on top of it.
I would honestly have loved it if AMD had managed to create a GPU compute chiplet that could live in a single package,
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