AMD just announced that the company's FidelityFX Super Resolution version v2.0.1 is available to developers to use in their upcoming games. The GPU Open blog post(opens in new tab) outlines AMD's newest evolution of its temporal upscaling tech, goes deep into the integration method, and gives the rundown on support.
Similar to Nvidia's AI-powered upscaling tech(opens in new tab) (DLSS), AMD's algorithms essentially take the scene being rendered in a given game, and upscale it to the desired resolution, so as to improve performance but retain image fidelity. It can really make a difference, too. Way back at it's initial release, we saw FidelityFX Super Resolution(opens in new tab) work flawlessly in our first look, and the upscaling tool has only been improving since then.
FSR 2.0, which we've proved can look better than native 4K in Deathloop(opens in new tab), comes with support for Vulkan and DirectX 12 right now. Soon devs will also be rolling out support for «Unreal Engine 4.26/4.27 and Unreal Engine 5 as a plugin from the Unreal Marketplace.»
The announcement for FSR 2.0 hitting dev's toolkits means great things for gamers across the board, despite FSR 2.0 being tuned to run faster on RDNA 2-powered graphics cards(opens in new tab). AMD's FSR 2.0 works on all manner of GPU, from AMD's to Nvidia's. So you can still get some level of benefit from FSR even if you're with the green team.
Back in March, Nvidia also introduced an open-source framework(opens in new tab) to make it easier for developers to plug AMD's or Intel's upscaling algorithms into their games' rendering pipelines.
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