AMD’s FSR 2.0 (FidelityFX Super Resolution) is still relatively fresh to the gaming scene, and hardly in any games at all yet – but modders have taken the situation into their own hands in some cases, when it comes to unofficially pushing support for the frame rate boosting tech.
We’ve already seen a mod for Cyberpunk 2077 from the amusingly-named modder PotatoOfDoom, which essentially leverages DLSS support to bring in FSR 2.0, and that workaround is now also live in mods for Red Dead Redemption 2 and Dying Light 2. The latter were worked on by other modders on Nexus Mods, but still based on PotatoOfDoom’s original mod.
As PC Gamer(opens in new tab) reports, other gamers are now trying to employ this technique with the likes of Metro Exodus: Enhanced Edition and Guardians of the Galaxy, and doubtless further DLSS-supporting titles to follow.
So how good are the results from these sort-of-thrown-together mod solutions? Well, they’re not ideal as you might anticipate, although a performance boost is certainly delivered, even if the upscaled image is noticeably softer compared to running in the native target resolution (and there are some minor issues with artifacts as well).
With full FSR 2.0 support, the difference in quality (to native resolution) is barely noticeable and closely rivals DLSS 2.0 in terms of upscaling chops.
Of course, we wouldn’t expect modders to be able to achieve the same results, and it sounds like what they have done here works well enough, and could certainly act as a stopgap while waiting for developers to get on the case with bringing in FSR 2.0 support.
This is a measure of just how keen gamers are to get FSR 2.0 support for the titles they enjoy, while at the same time, it certainly highlights a
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