I quite like organising objects in games, up until I bump into someone else's incorrect organisation system. I cannot believe the state of some people's Minecraft and Stardew Valley chests. Today I'm experiencing that distress while playing the demo for A Little To The Left, a puzzle game about organising someone's household items while a mischievous cat sometimes interferes. And, I cannot believe how incorrect the 'correct' answer is on a key-arranging level. The wrongest of the wrong. Look, come on, you tell me how you'd do it.
A Little To The Left is due to launch later this year, and has a demo on Steam and Itch right now. It has us sort, stack, straighten, and otherwise arrange household objects like books and pencils and papers, sometimes dealing with the interfering paw of a cat who really wishes to play with that table placemat right now. I was enjoying the demo up until the level with keys to organise.
Starting from that ↑ jumble, I set about arranging the keys, which snap to invisible anchor points. Every key is different so obviously your goal has two facets: 1) colours should progress along a spectrum; 2) the arrangement should echo the jagged profile of a key's blade, with interesting peaks and notches. I think I've got it:
When no shiny star pops up to tell me I'm right, I rethink. Ah! The radiator key stands out. It's a different type of key for a wildly different purpose. I need to add a new facet to my organisation goal: 3) sort by function. So let's shuffle that to the end.
This still is not the solution? I don't get it. Maybe the problem is facet #1, my colour progression is off? I take another pass. I don't think it's right but I suppose I could see how the designers might think this is the solution:
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