With a brand-new edition of D&D looming on the horizon, tweaked gameplay is being teased by developer Wizards of the Coast ahead of launch next year. The latest playtest showing off these updates takes a sledgehammer to certain classes, and they present some of the most significant changes the game's had in a while.
Because there's a lot to go through (the playtest presents 70+ pages of notes), we've broken down everything you need to know below. Whether it's a huge buff for the Monk - which will hit much harder in future Dungeons and Dragons books - or more classes getting the Weapon Mastery feature that provides an extra ability, there's a lot to dig into.
Sure, some of these changes may not make it to the 2024 version of D&D. This playtest is advertised as a work in progress, after all. But it's reasonable to assume that plenty of these updates will. As such, here's everything you need to know... including an easy-to-digest breakdown of what these new mechanics actually mean for fans of the best tabletop RPGs.
Oh, and as a quick side-note - the Fighter, Barbarian, Wizard, Warlock, and Sorcerer weren't included in this playtest, so you won't see them mentioned below. We'll likely hear about them again in later documents, so keep 'em peeled.
This class has been given one of the biggest upgrades of all; along with a clutch of new features, certain aspects like Martial Arts have been given a better die to roll so that Monks hit a lot harder than before.
Here are the headlines:
The Druid is probably the class that's seen the most change over the last few playtests, and a lot of feedback from the previous, controversial version has been taken on board (if you remember, not everyone loved that D&D's least-popular class
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