With the release of Pandemonium Abyssos: Savage, many hard-core raiders in Final Fantasy XIV began to see through the cracks in job balance during the final fight in the tier. Pandemonium Abyssos: The Eighth Circle (Savage) had a unnaturally high DPS check, and many groups hit a wall during their progression once reaching this boss. While the fight has been cleared by all jobs in the game, tank players began to notice that Paladins and Warriors were underperforming compared to Gunbreakers and Dark Knights. Thankfully, this issue has been addressed in Patch 6.21.
Paladin Buffs in Final Fantasy XIV Patch 6.21Paladins are the first of two jobs that received substantial buffs in Patch 6.21. Specifically, their magic rotation has seen potency increases across the board. This is a noticeable increase in damage as Paladins can unleash these abilities every minute and at range without loss of uptime. They are also mostly AoE abilities, which further increases their damage in dungeons as well. Here are the exact adjustments for Paladins:
Warrior Buffs in Final Fantasy XIV Patch 6.21Warriors are the other job to receive a damage increase in Patch 6.21. The abilities that have been buffed give the Warrior a boost in single target damage, more specifically on the final parts of their basic combo and main spender ability Fell Cleave. Rounding out the buffs is a potency increase to Upheavel, a single target ability to weave between the Warrior’s globals on a 30 second cooldown. Here are the exact adjustments for Warriors:
More Changes in Final Fantasy XIV Patch 6.21Related: How to complete Barbariccia EX in Final Fantasy XIV
Patch 6.21 is relatively light in content and mostly addresses major outlying job performance while fixing
Read more on gamepur.com