The arrival of Arc 3.0 in Destiny 2 is a big one for all three classes. The revamp will see significant changes to this element, giving players a further reason to try out a new loadout. In addition, several changes are happening in the Arc 3.0 update for Hunters. This guide covers all Hunter changes in Destiny 2’s Arc 3.0 update and what you can expect when you drop into the game on August 23.
Arc 3.0 Hunter ChangesThere are three Arc Aspects you can pick from while playing as a Hunter.
Flow State: When you defeat a jolted opponent, you become amplified. While in this state, your dodges recharge faster, and you take less damage, along with your reload time going down.Lethal Current: After you dodge, your melee lunge range goes up, your successive attack jolts a target, and you create a lightning aftershock. If you use this with your Arc Staff Super, your next staff light attack will hit twice after you dodge. When you hit a jolted enemy, you blind them.Tempest Strike: After you perform a sliding melee attack, you send out an Arc wave along the ground, dealing significant damage and jolting multiple enemies in the arc’s pathway.Related: Destiny 2 is adding killstreaks to Iron Banner in Season 18
The big focus for Hunters in Arc 3.0 is staying close and being rewarded for remaining within reach of an enemy. Bungie wanted to provide some tools Hunters can use to stay close to their enemy and are adding several crowd control choices and bringing the return of the Arc Staff Super. The ability will allow a Hunter to block and deflect incoming projectiles. At the same time, a Hunter can dodge out of the way of an attack, ensuring they won’t take the full brunt of the damage. However, this is not the only super making its way
Read more on gamepur.com