How the mighty are fallen. In a bygone era, Tiberium harvesters and chariot archer rushes were a mainstay on my monitors, and my keyboards bore careworn lines where the 'build archery range' shortcut keys lay. It was a time of plenty, but modern real-time strategy games are far rarer, and that means the stakes always feel high when one arrives. Particularly one that starts with Age of...
What is it? A modern re-imagining of that RTS with all the Minotaurs.
Expect to pay £23 / $30
Developer World's Edge, Forgotten Empires, Tantalus Media, CaptureAge, Virtuos Games
Publisher Xbox Game Studios
Reviewed on i7 9700K, RTX 2080 Ti, 16GB RAM, Win10
Multiplayer? Yes
Steam Deck N/A
Link Steam
Enter Age of Mythology: Retold—not a 100% faithful translation of Ensemble’s 2002 original but, as the name indicates, a modern interpretation which walks the tightrope of updating the bits that feel clunky by today’s standards without killing the sense of nostalgia. It’s a particularly tricky kind of alchemy, and although there are some tonal mis-steps *cough* voice acting *cough* it largely succeeds in knowing when to stick and when to twist.
That’s despite a list of developers so long that it makes the average Call Of Duty seem like a mad auteur’s passion project. World's Edge, Forgotten Empires, Tantalus Media, CaptureAge, and Virtuos Games have all lent their talents to this one, and maybe it’s unfair for me to be surprised that it feels so cohesive. This is modern game development after all, the pipeline that never sleeps.
Age of Mythology is more or less Age of Empires set in mythical eras, where powerful hero units and mythological beasts fight alongside conventional military archers and spearmen. Friendlier and slower-paced than Starcraft’s ruthlessly aggressive take on RTS, but built around the usual rock-paper-scissors game of unit strengths and weaknesses. Victory is wrought by finding the right army composition and using your limited resources—food, wood, gold and favor—to
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