While Age Of Mythology is a hugely strategic game that requires a lot of knowledge about how various units and defenses work, there are some aspects of the game that can help players pick up victories that are overlooked.
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Relics are items that can be lifted by heroes and stored in temples in the game to give a player an advantage of some kind for the rest of the game. While many relics aren’t that helpful, some can make a huge difference to resources or unit stats, and if players happen across one they’re better off bringing it back to their base if they can.
Especially for defensive players, the Arrows of the Alfar can be a huge bonus. This relic gives towers, fortresses, Migdol strongholds, hill forts, palaces, and town centers an extra 20% more damage when attacking enemy units.
Players who know the game well know that these sorts of buildings aiding the defense of your civilization can make it brutal for enemies trying to invade, and extremely costly. Using buildings for this type of defense is a great strategy, and it is far easier to do with this relic in tow.
The Dwarven Calipers relic is a simpler one which can be hugely useful in some specific situations. It reduces the cost of all siege weapons by 20%, which doesn’t sound like a huge bonus but can be intensely useful for players looking to demolish large civilizations which contain a lot of buildings.
Siege weapons are some of the most costly units in the game, and so being able to purchase more of them on tight resource budgets can turn the tide of a match completely.
The Sistrum of Bast is a complete game-changer of a relic, but only in the more specific situation that it is found early in the match. This relic makes worker units
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