Souls series dataminer Lance McDonald was the first to <a href=«https://twitter.com/manfightdragon/status/1550692689095446528?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1550692689095446528%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fw65b3y%3Fresponsive%3Dtrueis_nightmode%3Dfalse» target="_blank" data-url=«https://twitter.com/manfightdragon/status/1550692689095446528?ref_src=» https: www.pcgamer.com rel=«noopener»>spot a new Dark Souls 3 update
(opens in new tab) for Steam users with access to the game's debug branches, via SteamDB. Presumably it’s for testing the long-awaited return of the game's online features.
The changes are documented under the «Depots» tab on the game's SteamDB page(opens in new tab), and the «bnedebug» and «pgdebug» branches added on July 21s are the first changes of this nature in two years. It's difficult to imagine Bandai Namco having any reason to tinker with the 6-year-old game other than addressing its protracted server outage. Notably, Dark Souls and Dark Souls 2 have no such changes documented on their respective SteamDB pages.
It's the thinnest of gruel for fans of a game that has been missing its online features for 183 days and counting(opens in new tab). Bandai Namco shut down the servers of all three Dark Souls games at the end of January following the discovery of a catastrophic security vulnerability in the games' netcode, one that could have theoretically offered malicious users remote access to players' computers.
It's quite the pickle, and FromSoft and Bamco's attention has been understandably taken up by Elden Ring. In May, Bandai Namco publicly assured players(opens in new tab) that the Souls series servers would be coming back, but
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