I'm standing on the precipice of a snowy peak in one of Elden Ring's late-game areas. To my right, the Forge of the Giants towers over the land below, with its hulking wrought iron chains tying its cauldron to the mountainside. To my back is the rotten husk of a Minor Erdree; and to my left, poking just above the horizon, are the masonry spires of Castle Sol. I know this part of the Lands Between like the back of my hand, and I've laid waste to just about all of the twisted wanderers in this icy corner of the world. Well, all besides the ones slouching around the grounds of Heretical Rise, because I just can't bloody figure out how to get over there.
In typical FromSoftware style, accessing this particular point of interest involves locating an invisible bridge on the other side of a ravine, tentatively easing my way forward hundreds of meters in the air, before taking a sharp left and winding around an also-invisible spiral staircase that leads onto the first floor of Heretical Rise itself. I mean, what took me so long to work that out? Surely that was obvious.
And while this is clearly one of Elden Ring's least conspicuous routes of discovery, I can't say it's the first time I've been left scratching my head while trying to locate the entrance of somewhere either way above my current position, way below, or well out of reach. This has long been a topic of discussion in forums and mod request pages, but it's in these moments that I think: surely it's time Elden Ring introduced a Zelda-like glider.
Elden Ring review: "Suffering has never been as much fun"
Blasphemy, was the cry. And I get it. I first spotted the half-joking call for gliders among players in April last year, just over a month after Elden Ring had
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