I’m a little worried about A Plague Tale: Requiem's stealth, but its narrative and characterization still have lots of potential.
I loved A Plague Tale: Innocence. Despite its straightforward moment-to-moment gameplay, it ended up being one of my favorite games of 2019 thanks to the fantastic art direction, wonderful performances, and gripping story. While I am very curious to see where the story goes in Requiem, the gameplay--faults and all--feels a little too familiar. Most of these issues were easy to overlook back in 2019 when it seemed like Asobo Studio was punching well above its weight. Now, however, these same issues are harder to forgive.
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Now Playing: A Plague Tale: Requiem — Gameplay Overview Trailer
Requiem takes place shortly after the first game and is set in 14th century France during the Bubonic Plague, at the outset of the Hundred Years' War. Although both games are set in a realistic depiction of France, the story often flirts with gothic supernatural elements. This is easily one of the coolest things about Innocence and Requiem, and what sets it apart from most third-person adventure games. The world is so wonderfully detailed and everything has a macabre sheen to it.
Like in the original, you play as Amicia, a young girl tasked with escorting her younger brother Hugo through a plague-stricken world infested with rats and occupied by hostile soldiers. Along with Amicia’s trusty sling, Requiem introduces a crossbow. As you’d expect, the crossbow is much deadlier than Amicia’s sling, however,
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