Hey Hollow Knight Silksong,
I miss you. It's been too long since I've heard from you. Today is February 14--some may refer to it as Valentine's Day, but it's far more special than that. It's the day I and so many others got to see you for the first time. Your announcement trailer debuted on this day, three years ago.
I haven't heard much about you since.
Following your incredible reveal, we managed to connect at E3 2019--I was amazed to finally play through a portion of Pharloom, a kingdom both eerily similar and vastly different to Hollow Knight's Hollownest. And then Team Cherry continued to tease me with snippets of information about you in blog posts that stopped in December 2019, as well as articles published in magazines like Edge and [lock-on] (I read them all--my sustenance in these trying times). Every once in a while, I hear an update about you via Team Cherry's Discord server, like how you wouldn't be at E3 2021. Oh, and there were those coded riddles that Team Cherry posed to the community last year--those were pretty cool!
For now, I'm fine with all these small teases. I wish I could see more of you, but I am content to simply know that you continue to exist.
There is one topic, however, that I'd love to hear more about sooner rather than later: your map. You may be a sequel, but you're a game that started out as an expansion to your predecessor. So it stands to reason that would mean you have elements of the original Hollow Knight in your DNA, including its map.
Aka, the best part of Hollow Knight.
I love Hollow Knight because it limits itself to a traditional map. Most video games don't--they have in-game GPS systems. Most «maps» in games automatically tell the player where they are and immediately reveal
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