Warning: Spoilers ahead for the plot of Death Stranding.Though the innovative Strand gameplay is fun, and the themes of isolation and reconnection are perfectly captured, the biggest strength of Death Stranding is its cast. Each character has a powerful story, whether that be Mama’s tragic connection to her baby, Heartman’s endless search for his wife, or Amelie’s fate as an Extinction Entity. The relationship between Die-Hardman and Cliff is particularly memorable, though, and could even be the foundation for a spin-off game.
Die-Hardman’s forced betrayal of Cliff, a man that saved him countless times in war and someone he viewed as a hero, leads to one of the best-acted scenes in the game. Through Die-Hardman’s confession, in-game lore like interview data, and the devastating scene that highlights Cliff’s death, the bond the two had is constantly referenced. That closeness would be interesting to show in a Death Stranding prequel game for a few reasons.
Hideo Kojima Teases New Game Project With Cryptic Message
While the Strand-type gameplay of the original Death Stranding was revolutionary, and could be an exciting aspect of future Kojima Productions releases, not everyone loved the delivery simulator loop that made up a majority of the missions. Though many loved building roads, plotting routes, and sneaking past BTs, others felt that it got repetitive quickly and that combat sections were not prevalent enough.
While a proper Death Stranding sequel could double down on making deliveries by implementing new tools, obstacles, and enemies, a prequel focused on Die-Hardman and Cliff would provide traditional shooter gameplay. Players could experience third person combat similar to what was seen in the three Cliff boss fights,
Read more on gamerant.com