I've sometimes worried that I'm the only person who remembers Arkane's sophomore outing: Dark Messiah of Might and Magic, a more fun and loose take on the immersive sim where you get to lead guys into slapstick traps and kick orcs off high ledges. That's far from the case though, as the wiltOS modding team has been working for years now to breathe new life into the game, and they've even gotten the all-clear from Ubisoft to do so.
The project, headed by David Wiltos (nice) started with adding co-op to the game, but the amount of tinkering that required forced the team to reverse-engineer more fully-fledged mod tools for it, leading to a secondary goal of producing a fully-functioning software development kit (SDK) for other modders.
According to Wiltos in a recent project update, the project now has the blessing of Dark Messiah rights holder Ubisoft: «As of May, we have been given a completely blank check to do whatever we see fit with this mod and the development of the SDK,» Wiltos stated. «To quote Ubisoft, they 'don't want to impose any sort of restrictions so that the community can really appreciate the full value of the work that's being put in here.'»
In addition to that OK from on high, Wiltos also announced that the team will be attempting to release modding tools piecemeal ahead of the full SDK, with their priorities being:
One of those modding minikits is a toolset to bring ray traced lighting to Dark Messiah. «Nvidia released their Portal RTX mod and subsequent RTX Remix open-source modules, and it got me thinking: How cool would Dark Messiah look with ray traced lighting?» Wiltos explained. «Unfortunately, the RTX Remix modules required the game to run in DX7, which Dark Messiah would always crash with. So I
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