Set in 1989 Germany during an imagined Warsaw Pact(opens in new tab) invasion, Regiments puts you in command of extended real-time fights between Cold War forces. It's a hybrid of RTS and tactical wargame that breaks from the traditions of both genres by being singleplayer only. Regiments puts a particular emphasis on dynamic, multi-day battles that let you reactively call for reinforcements.
I looked at Regiments last year, when it was in open beta, but it launched this week—and developer Bird's Eye Games and publisher MicroProse have brought it a long way since then.
Regiments is laser focused on an interesting and unique singleplayer experience. These kinds of realistic-conflict, high fidelity RTS games more often try to be everything: Balancing singleplayer scenarios, multiplayer, and even campaign-length mechanics. Regiments knows it just wants to be a good, well-balanced singleplayer wargame.
It has a plotline-driven campaign with four large and three smaller missions, all multi-stage battles. Then there are four skirmish game modes, each playable on one of 19 maps. That might not sound like a lot, and I have a feeling that first impressions are going to make Regiments end up criminally underplayed among strategy enthusiasts parroting a refrain for «more content.» The trick is that single «battles» in Regiments are historically-informed, multi-day affairs divided into active and passive phases.
As you progress through each day of a fight in real time, you're pressed to take as many strategic and tactical objectives as possible before night (or before the enemy forces you to take a moment and regroup). During that lull in the fight you, as commander, have to manage what limited resources your regiment has and call
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