League of Legends is set to increase the durability of champions in the game along with patch 12.10. This will include changes to base health, health gains per level, and increased armor and magic resistance gains per level.
Even then, it leads to exactly how that will be achieved and what impact it will have on the game. In the following article, these pointers will be discussed in detail to provide a clear idea of what players can expect when patch 12.10 drops.
The discussion will be entirely based on what Riot Games has pointed out in the latest developer update. However, this discussion will hopefully provide players with something concrete to prepare themselves for a massive change that is about to come in League of Legends.
The first major change that gamers will witness is the damage dealt and the damage taken. This is because the developers will increase both the armor per level and the magic resistance per level for the champions.
Therefore, if a champion does 500 damage per hit, it will be reduced significantly. This means that the player taking damage will last longer in a fight. This will give them the chance to launch a counter, use a smart flash or run away from the fight and live to see another day.
The first name that comes to mind when a burst champion is considered is LeBlanc. Ideally, towards the end-game, when she has three or four items, an E and W combo is often enough to one-shot an ADC.
While it is fair to say that the enemy ADC is significantly behind in the farm, it feels frustrating when LeBlanc and the ADC are on similar grounds. In such a situation, the fact that LeBlanc can finish off the ADC by just using two of her spells is something that should not happen.
Therefore, once the magic resistance
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