Some games are downright disappointing. However, just because the implementation was unsuccessful does not mean that the concept was flawed. Some of these much-anticipated games were let down by poor performance, but that doesn't imply the design principles and structure underlying them were terrible.
It's a reality that the gaming industry is expanding every day, encouraging numerous firms and creators to enter the market and try their hand at making their own unique video games. Players have a real feast of alternatives today, thanks to all of the fresh stars entering the field.
Publishers: TopWare Interactive, Zuxxez Entertainment
It is logical to say that the gaming industry is brimming with aspiration. Designers and developers are continuously seeking to push the boundaries, taking pre-existing concepts and amplifying them to create new and extravagant adventures.
Two Worlds II is a good example of this, with several novel mechanics and extremely creative gameplay for the time, but it was hampered by poor development implementation.
The game has a lot of rough edges, but it has many good concepts, such as a comprehensive crafting system and an intriguing Magic mechanism that lets players compose and develop their own spells.
Two Worlds II failed to be a genuinely outstanding open-world release due to poor voice acting, awful graphics, bugs, animations, and a myriad of other issues.
Publisher: Square Enix
Balan Wonderworld sits out as a perfect example of contemporary games that fall underneath the excellent idea, horrible presentation category. It was pitched as a 3D gameplay adventure featuring immersive sandbox areas akin to those seen in blockbuster hits like Banjo-Kazooie and the classic Super Mario 64.
Balan Wonderworld
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