To coincide with the launch of the RX 6650 XT, RX 6750 XT and RX 6950 XT, AMD is launching version two of its FidelityFX Super Resolution image upscaling technology. FSR 2.0 is designed to boost frame rates without the loss of image quality. The first game to receive support will be Deathloop, via a patch expected to be released on Thursday, May 12th.
Deathloop has been heavily featured in AMD’s FSR 2.0 presentations, so its no surprise that it will be the first to support the tech. Other games including Microsoft Flight Simulator, EVE Online, Forspoken and Farming Simulator 22 will also be receiving updates that add FSR 2.0 support.
More games are certainly likely to add FSR support in the future. FSR 1.0 is supported by major games such as Far Cry 6, God of War, Cyberpunk 2077, DOTA 2 and Resident Evil: Village among many others. Adding FSR 2.0 support is surely not exactly a trivial matter, but it shouldn’t require too much work to incorporate.
FSR 2.0 is also being included in the Xbox Series X and S development kit, which makes it easier to implement into Xbox games. There’s no word from Sony as to whether it will include FSR 2.0 support for the PS5. The PS5 operating system would require more development work compared to that of the Xbox, but given the inclusion of RDNA2 in both consoles, AMD is surely lending its support to Sony developers, and pushing for its inclusion.
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FSR 2.0 is a major overhaul over FSR 1.0. Perhaps the biggest change is the switch from spatial upscaling to temporal upscaling. Spatial upscaling
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