Tiny Tina's Wonderlands' Coiled Captors is the first DLC that Gearbox has released in less than a month since its release. The DLC is available separately for $10, and is also a part of the Season Pass.
Despite the expectations, Coiled Captors has fallen flat on its face, and its reception isn't good at all. The DLC has fallen prey to its reputation due to how good Tiny Tina's Wonderlands is.
While the first Tiny Tina standalone game has been a significant success, the DLC is less than that. There are still three more DLCs to arrive at, and analyzing the reasons for failure will be beneficial to Gearbox.
This reason might or might not be a problem, depending on the player's level. If someone is just getting started with Tiny Tina's Wonderlands, the increase in the level cap will not be a problem.
However, Coiled Captors increasing the levels of Chaos dungeons to 35 from 20 could be problematic for those at this level who are farming volatile weapons. Under normal circumstances, increasing the levels shouldn't be a problem.
However, a long-running complaint with the game is the enemy density, and the problem doesn't change with a higher level. This means that players will need to grind the same levels repeatedly to get the volatile weapons.
As mentioned earlier, enemy density has been a problem since launch. Players have routinely asked for better mob density to allow for more engaging gameplay.
It was hoped that Coiled Captors would come with better mob density, if not at the perfect level. What was supposed to be a challenge for many was nothing but a short-term bust.
The changing forms of Chums look attractive, but they are time-gated based on weekly systems. Overall, the new DLC fails sharply compared to the enemies found in
Read more on sportskeeda.com