The premise of the Vampire: The Masquerade series is that you’re a vampire in a dark world in which millennia-old clans fight for power while hiding their true nature from humanity.
The premise of the Vampire: The Masquerade IP is that you’re a video game developer in a sad world in which decades-old companies fight for money while hiding their true ability to finish a product from humanity.
Related: I Made The Guy Who Designed Pyramid Head's 'F***k Toast' And It Blew My Mind
True, Vampire: The Masquerade - Bloodlines is one of the best roleplaying games ever made. Which is honestly something easy anyone can just say about basically any RPG that came out over fifteen years ago. I could say Ultima 9: Ascension is a classic and none of you would give a shit or say otherwise. It’s not like you’re loading it up on your gaming PC to check my work.
But Bloodlines is great (you won’t check) - as are many of the current Vampire: The Masquerade visual novels available (which you should check). Probably because, well, Vampire: The Masquerade works best as a storytelling IP. To be fair, the tabletop game can create some great combat and the powers you gain over time are pretty cool. But if you’re playing a gothy Toreador who wants to sip blood in a wine glass while looking out over a city from a floor-to-ceiling-window, you’re not always in it for the min-maxing.
And while those aforementioned visual novels are often amazing, an actually-enjoyable big-budget Vampire: The Masquerade experience has just not panned out in recent years. That’s why Paradox Interactive created the ‘Unbound’ program, which lets fans make their own Vampire: The Masquerade games with the most unbound of extreme boundaries. They can make the games, but
Read more on thegamer.com