With the launch of the first Hitman reboot, developer IO Interactive successfully established a new trilogy in 2016. Starting off with a game simply titled Hitman™, this series brought all the best features from past games, as well as new ideas and innovations.
With the release of Ambrose Island, Hitman 3's DLC count reaches 22, a feat not completely new to the series. However, much has to be said about the details and level design of the trilogy’s missions, which feature some of the best work from the franchise.
Many of these stages are innovatively designed, allowing players a level of freedom not seen before in the Hitman series. Here are five of the most innovative levels from the Hitman trilogy, and five which are quite boring.
Note: This article reflects the writer's opinion.
Hands down the most innovative level in the Hitman trilogy. Dartmoor’s best quality is not even the main objective of eliminating the target. Instead, players can choose to take part in a murder mystery, find the culprit, and either expose them or frame another individual.
The mission takes place in an ancestral manor in Dartmoor, England, where Agent 47 is sent in to eliminate Alexa Carcisle, the matriarchal leader of the Carlisle family. However, there is unrest in the household, as the eldest male figure was found murdered just the night before.
Agent 47 can disguise himself as a detective and interrogate house members, find clues, discover secret corridors, and collect evidence to figure out the identity of the killer. With this level, IO Interactive has proven that they can make a great Sherlock Holmes game if they want to.
This is the final open level in Hitman 3, and takes place in Mendoza, Argentina. As Agent 47 and Diana Burnwood head to a
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