Clash Royale is a popular smartphone game in which users compete in 1v1 and 2v2 multiplayer fights using cards with special abilities. Mini tank troops, tank troops, swarm cards, spells, and many other cards are available.
Anti-air spells are among the essential cards since they protect against opposing troop pushes and assault hostile towers. This post will go over the five strongest anti-air spell cards in Clash Royale and how to use them to win battles.
Cost: 3 Elixir
Damage: 486
Arrows is an area-damage spell card obtained after completing the Clash Royale training. Despite its low damage, it has a larger range than Fireball, making it perfect for dealing with Minions and Skeleton Army.
They can be used to protect direct tower attacking troops such as Goblin Barrel and Miner against quick response cards such as Minions and Skeletons.
Cost: 4 Elixir
Damage: 960
When players reach Arena 9, they will be able to unlock the Poison Card. It's a spell card that hits both enemy troops and towers in a wide region. It has a large effect radius and can cause a lot of damage.
It's a strong spell card since it destroys enemy troops and towers and slows their movement by 15%, allowing friendly forces to attack. Due to its high damage output, it's ideal for finishing units like Musketeers, Minions, and Ice Wizards.
Cost: 6 Elixir
Damage: 1389
Arena 8 is where you can unlock the Lightning card, which is a spell card. It's a spell that sends destructive lightning bolts at up to three people with the highest health in its range, temporarily stunning any survivors.
Lightning deals a lot of damage, but not as much as the hardest units like the Golem or Lava Hound. It can easily finish opposing support units; thus, it's still useful.
Cost: 4 Elixir
Dam
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