When a game has some unforeseen breakout success, it’s not uncommon to see imitators. And that might be what you think 20 Minutes Till Dawn and its demo, 10 Minutes Till Dawn, are at first glance. The good news is that they’re a fair bit more than imitations of another game. They’re surprisingly in-depth, with their own spins and ideas, and certainly one to keep an eye on.
Vampire Survivors managed to reach a pretty incredible level of success for a Steam indie project earlier this year. Its mix of careful movement, idle weapon blasting, and upgrading weapons made for an excellent break-time game. I burned many, many lunch breaks on unlocking all the upgrades. And as a cursory look at Steam tells me, there are already a few imitators on the block.
That was how I discovered 10 Minutes Till Dawn, the demo version of upcoming game 20 Minutes Till Dawn. (It’s a little confusing but basically, 10=demo and 20=full launch game.) It looks like a Vampire Survivors-alike from the get-go, and there is fair reason to draw a line between the two. From the ever-increasing level bar at the top to the chest-opening bonanza you receive after felling a boss, there’s some Vampire DNA in there for sure.
The art style drew me in for sure, though. The character art in the menus is extremely good, as is the pixelated art once you’ve started a run. But the immediate difference, that might seem small but ends up playing a huge role in why 10 Minutes Till Dawn feels unique, is that you have a gun. And partner, you have to click the fire button in this one.
Rather than building an auto-firing behemoth of clockwork weapons, like Vampire Survivors, your gun is the core of your gameplay in 10 Minutes Till Dawn. Starting out with the revolver, I had
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