I’ve been writing up kusoge games on a near-weekly basis for two years now. I’m up to 65 articles, if my count is right. That’s a lot of bad. But you know what? Sometimes I enjoy it. I have some good memories of the bad games I’ve been sharing with you.
Kusoge is a portmanteau of the Japanese word “kuso,” meaning crap, and “gēmu,” for game. Crap game. However, the term “kusoge” has a certain degree of affection behind it, sort of like “Eurojank.” The game may be poorly made, it might be excruciating to play, but there’s something that makes it worthwhile. Maybe it’s broken in a hilarious way. Perhaps you can tell that the developer really tried their best in poor circumstances. Or maybe the design is such a trainwreck that you can’t look away. Whatever the reason, kusoge doesn’t necessarily mean it’s a waste of time.
I also believe that experiencing the worst will make you appreciate the best even more. You inoculate yourself against bad design and develop a tolerance for inconveniences. I’ve heard people say they just don’t have the time to play something that they don’t enjoy, but trust me when I say you’ll enjoy steak a lot more after you’ve spent some time chewing on a bouillon cube.
Don’t know where to begin? Here’s an open buffet of games carefully curated from my career of kusoge.
Oh, gosh. Harvester is a game that will stick with you for a while. In fact, I think it might have burrowed itself so deeply into my brain that you could describe it as “trauma.” I think it fucked me up a little.
DigiFX Interactive’s 1996 adventure, Harvester is one of the most disturbingly surreal games I’ve ever player. It mixes gruesome horror, dark humor, and offensive tastelessness into an absolutely nauseating kusoge. Despite the
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