Puzzle
Odyssey
The Great Below is an Inscryption-style horror game that could be a metaphor for nuclear waste disposal
Some people sing the praises of "visceral" games. Others extol the virtues of "immersive" games. Me, I'm increasingly drawn to "perverse" games. No, not like that. Well, not entirely like that. I mean "perverse" more straightforwardly as in deliberately awkward and unreceptive in their core design, almost self-defeating in a way that has you saying "WTF?" and hankering to know more.