We review Zombie Princess and the Enchanted Maze, a tile laying board game published by WizKids Games. In Zombie Princess and the Enchanted Maze Review, players are trying to make it back to the castle without being turned into a zombie.
As one of Board Game Quest’s resident Euro aficionados, I’m always being offered games with the best and most interesting themes. Farming, mostly. Or tracking market prices along shipping routes. Sometimes it’s harvesting materials, but that kind of feels just like a type of farming so I’m not really sure it’s a separate thing. One time I was asked to review a game about trading herbs and spices at a vaguely medieval market, but I turned it down. Too unique for my blood.
Needless to say, it was a shock to my system when Andrew Beardsley’s Zombie Princess and the Enchanted Maze landed at my desk. I opened it up and was horrified by what I saw. Where were my beige character pieces and nondescript wooden victory point marker? What about my supply of uniform, faceless meeples? Instead, the box was filled with oversized maze tiles inside and nifty-looking character standees. I was intrigued. Cautiously, I accepted the assignment.
The goal of Zombie Princess and the Enchanted Maze is for players to get their Knight to the opposite end of the board, retrieve a key, and then make it back to the central castle before the other players do. Or before they get turned into a zombie. So basically, it’s the same end game conditions as most other games. To achieve victory (and cheat death, as it were), players will collectively build and rearrange the titular maze, turn-by-turn, to either aid themselves or hinder their opponents.
At the start of each player’s turn, the active player will roll the Zombie
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