In ZHP: Unlosing Ranger VS Darkdeath Evilman, there's the story... and then there's the rest of the story. The plot, you see, is a mere fraction of the game's true value — our "rest of the story," as we confusingly called it, is the plethora of optional dungeons designed to test your mettle every step of the way.
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Available from Level-4 onward and with consistently fresh unlocks thereafter, these Special Dungeons aren't just the cream of ZHP's crop. They're the meat of the game, no mistake about it. It should come as no surprise that they're also randomly-generated, given that the story stages all are. You'll feel that randomness all the more so here, with the myriad of wacky implementations keeping the Unlosing Ranger on his toes from start to finish.
We'll start by going over Mastery Caves, since we kind of teased them a little when we mentioned Level-4. Your first foray into these strange new worlds can commence as soon as you've cleared that fourth level in full.
These are daunting endeavors. If you're hopping into one as early as it registers, prepare for something that goes above and beyond what you faced in those early levels of the main game. There are four in all, and two of them will unlock per progress in prior Mastery Caves. New Hero is the name of the first. It's 60 floors in length, with monsters ranked ranging from one to three.
Completing exactly half of New Hero grants access to Mid-Tier Hero, 100 floors long and cranking up the monster ranks from one to four. Clearing half of that gets you Veteran Hero; prepare for 150 floors here with three-to-five on the ol' monster scale.
Lastly, there is Absolute Hero. It's 200 floors packed full of
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