When people are new to Dungeons & Dragons, one of the best places to start is playing a one-shot adventure rather than diving straight into a more extended campaign. One-shots can give new players a taste of D&D without any long-term commitment. It can also be a fun way to try new classes or styles of play within an established group who are still relatively new to D&D.
One-shot adventures are designed to be completed in just one session, which players can usually do within a few hours. Some new D&D players don't know what they need to play or may be unable to commit to a multipart storyline; however, they still want to try playing D&D. Mini-adventures are another option that does not require new players to invest a lot of time and can be completed within one or two sessions.
Related: How Critical Role’s Elden Ring One-Shot Hacked D&D Rules
One-shots are an excellent way for DMs to teach new players how to run their characters. As the adventures are self-contained, they are easy to get into and run within a short period of time. Here for some of the best one-shots and mini-adventures for people new to D&D.
Death House is an adventure for level-one players found in the appendices of Curse of Strahd. This mini-adventure can be run as either a one-shot or an introduction to the full D&D campaign of Curse of Strahd. The player's character will progress to level three during this mini-adventure using milestone leveling, which means achieving specific goals rather than killing enemies.
Death House is great for new players as it offers few distractions beyond the goals given to them. As the Creeping Fog of Barovia surrounds the house, players cannot leave and must remain on task, which can sometimes be a problem for one-shots
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