XCOM 2 can be difficult for the uninitiated. At the start of the game, a player new to the series can feel overwhelmed by all the options thrust upon them all at once. In what order should Avenger facilities be built? What research options would be selected? What are the best tactics to employ during missions?
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It's easy to make mistakes in XCOM 2, and this is the kind of game where errors made early on can adversely affect the player's chance of victory towards the end of the campaign. This article should help beginners punch through the difficulty curve they will encounter after a few months of missions.
Never send a soldier off by themselves. If they surprise a group of aliens they do not have good odds of surviving the encounter. It's best to keep the squad together; no soldier should be more than one turn away from the group. The group itself should remain somewhat tight, and the soldiers should seek positions that cover every possible approach vector.
Later in the game, when soldiers have heavy armor and weapons, it is a little safer to deploy in groups of two. Though, these groups should be no more than a turn away from each other.
Picking the soldiers' class abilities should not be done spontaneously. Soldiers' abilities should be planned-out because many of them work better when another ability has already been gained. Poorly planned soldiers have a much harder time surviving missions and are able to contribute less towards a victory.
Don't be afraid to check guides and wikis for a comprehensive list of each class' abilities. Only after the main squad starts getting to the rank of lieutenant or captain should the player start experimenting with other
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